01
The short version
Bandit is a single Cronus Zen script for GTA 6 made by SkyGPC. It has nine mods. Four help in a gunfight: GTA Aim Assist, Headshot Assist, Antirecoil and Rapid Fire. Three help you move: Easy Roll, Auto Sprint and Vehicle Mode. Two change how the controller itself behaves: Hair Triggers and No Vibration.
You tune it on the Zen’s own screen, not on a website. Every mod arrives switched off, so nothing about your controller changes until you choose. It costs $50 once, and the file is downloaded from your SkyGPC account after you redeem your order.
What it is good for
- Taking repetitive inputs off your thumbs: sprint tapping, roll combinations, trigger pulsing.
- Steadying aim with adjustable recoil compensation and a small aim-assist motion.
- Switching cleanly between on-foot combat and driving with one combination.
What to know first
- GTA 6 is not out yet. Nothing here is a measured in-game result.
- You need a Cronus Zen and a computer with Zen Studio.
- Input devices can break game or platform rules. That risk is yours to weigh.
Who is writing. GTA6Cronus is published by SkyGPC, the company that sells Bandit. This is our own documentation of our own product. It is not an independent review and it carries no score. Where something is unknown or unproven, we say so.
02
Before launch: what is known and what is not
Rockstar has scheduled Grand Theft Auto VI for on PlayStation 5 and Xbox Series X|S. This page was last updated on November 14, 2026, before that date. That shapes what can honestly be said.
Known
- Exactly what Bandit reads from your controller and what it sends on, because that is in the file.
- Every menu page, value, range and shipped setting.
- How buying, redeeming and downloading work.
Not known until the game is out
- Whether GTA 6 keeps the series’ usual default buttons for sprinting and rolling.
- How the game’s own aim assist and recoil behave, and so which values suit it.
- How Rockstar treats third-party input devices in GTA 6 and its online mode.
Bandit’s movement mods are built on the layout the series has used for years: tap Cross to sprint, hold aim and press Square to roll. If GTA 6 ships different defaults, those two mods will need an updated file or a matching button layout in the game’s settings. The shipped values on this page are starting points chosen before launch, not results.
03
How Bandit works
A Cronus Zen sits between your controller and your console. Every button press and stick movement passes through it. A script is a set of rules for that traffic: when it sees a certain input, it can pass it on unchanged, alter it, or add input of its own.
Sticks, triggers and buttons, exactly as you press them.
Reads the input. For each mod that is on, checks its condition and adds or changes input.
Receives one stream of controller input and passes it to the game.
That is the whole mechanism. Bandit never reads the screen, the game’s memory or the network. It cannot see an enemy or know which weapon you hold. Each mod reacts only to what your hands are doing, which is why every mod below is described as listens for and sends.
04
The nine mods
Pick a mod. The screen shows its page in Bandit’s menu as it appears on the Zen, and the panel explains exactly what it does. Mods with values let you flip the screen to each value’s edit page.
Mod 1 of 9 · Movement
Vehicle Mode
A switch that parks the on-foot mods while you drive.
- Listens for
- With the mod on, holding L2 and pressing D-pad Down flips Bandit between ON FOOT and VEHICLE.
- Sends
- Nothing to the game. The L2 and D-pad Down presses used for the switch are swallowed so they do not also reach the game.
- Stands down
- In VEHICLE, Easy Roll, Auto Sprint, Headshot Assist, Antirecoil and Rapid Fire are stopped until you switch back.
On foot, L2 aims and R2 fires. In a car those same triggers brake and accelerate, so recoil compensation and trigger pulsing would fight your driving. Vehicle Mode is the answer to that: one combination and the combat routines stand down. The Zen screen confirms which state you are in. If the mod itself is off, Bandit always behaves as ON FOOT.
No values to edit. This mod is on or off.
Worth knowing. It is a manual switch. Bandit does not detect that you entered a vehicle; you tell it.
Mod 2 of 9 · Controller
No Vibration
Stops rumble reaching your controller while the script runs.
- Listens for
- Rumble commands coming back from the console.
- Sends
- Nothing. It blocks the rumble signal on its way to the controller.
- Stands down
- Never. It applies whenever the mod is on.
Some players find that rumble makes fine stick control harder. This mod blocks it at the Zen, so you do not have to change the game's own vibration setting and it only applies while Bandit is loaded.
No values to edit. This mod is on or off.
Worth knowing. If you rely on rumble for feedback, such as feeling a tyre lose grip, leave it off.
Mod 3 of 9 · Controller
Hair Triggers
Any touch of L2 or R2 is sent as a full press.
- Listens for
- L2 and R2. As soon as either reads above zero.
- Sends
- The same trigger at 100%.
- Stands down
- Never. It applies whenever the mod is on.
Analog triggers report how far they are pulled. Hair Triggers removes the travel: the lightest touch counts as fully pressed. That matters for aiming and firing, where partial pulls can be ignored by the game.
No values to edit. This mod is on or off.
Worth knowing. Triggers stop being analog. In a vehicle that means full throttle or full brake with no in-between, so consider turning it off if you want fine pedal control.
Mod 4 of 9 · Movement
Easy Roll
Click the left stick while moving and Bandit enters the aim-and-roll input for you.
- Listens for
- A click of L3 while the left stick is pushed more than 20% in any direction and you are not holding fire.
- Sends
- L2 and Square together for 80 milliseconds: the series' long-standing aim-plus-roll input.
- Stands down
- It will not fire again until the cooldown has passed, and it is cancelled the moment you pull R2.
The usual way to roll is to hold aim and tap the roll button, which takes two fingers at the moment you most want them free. Easy Roll moves that to one stick click. The cooldown exists so a second click cannot interrupt a roll that is still playing out; the wait is your Roll Cooldown value plus a fixed 480 milliseconds for the input itself.
Minimum wait between two rolls.
Worth knowing. L3 has its own job in most control schemes. With Easy Roll on, a stick click while moving also triggers the roll.
Mod 5 of 9 · Movement
Auto Sprint
Push the stick forward and Bandit taps the sprint button for you.
- Listens for
- The left stick pushed forward past your Move Threshold, while you are not aiming, not firing and not mid-roll.
- Sends
- Repeated taps of Cross: held for your Sprint Tap value, released for the same time, and again.
- Stands down
- The taps stop the moment you ease the stick back, aim, fire or roll.
In this series, sprinting on foot has meant tapping a button over and over. Auto Sprint does the tapping whenever the stick is far enough forward. Move Threshold sets how far that is, so you can still walk by pushing the stick only part of the way.
How far forward the stick must be before the taps start.
Length of each press and of each gap between presses.
Worth knowing. Cross is also the button for other actions. While the taps are running, the game receives them wherever you are.
Mod 6 of 9 · Combat
GTA Aim Assist
Adds a small circular movement to your aim while you hold aim.
- Listens for
- The aim trigger, and where your aim stick currently is.
- Sends
- A small circular offset added to the aim stick. If you move the stick yourself, the offset shrinks so your input stays in charge.
- Stands down
- Only runs while you are aiming.
Games apply their own aim assist when the reticle is moving near a target. A small, steady circular motion keeps the reticle in motion without you having to wiggle the stick. AA Radius is the size of the circle. AA Steps is how far around the circle each update travels, which sets how fast it turns.
Size of the circle, as a share of full stick travel.
How far around the circle each update moves. Higher turns faster.
Worth knowing. Whether and how GTA 6 rewards this motion is unknown until the game is out. Start small: a large radius is visible reticle shake.
Mod 7 of 9 · Combat
Headshot Assist
Nudges your aim upward for the first instant of each trigger pull.
- Listens for
- Each fresh press of R2.
- Sends
- Upward right-stick input at your Strength value, for a short fixed window at the start of the pull.
- Stands down
- The window ends on its own. Antirecoil waits until it has finished so the two never push against each other.
If the reticle settles on a target's chest, a brief upward nudge as you fire moves the first shots higher. It is deliberately short: after the window, control returns to you and to Antirecoil.
How hard the upward nudge is, as a share of full stick travel.
Worth knowing. During the window the nudge replaces your own vertical input. At high Strength that is a noticeable jump, so tune it down first.
Mod 8 of 9 · Combat
Antirecoil
Pulls the aim stick against recoil while you aim and fire.
- Listens for
- L2 and R2 held together, with the right stick resting near its centre.
- Sends
- A steady downward push on the right stick at AR Strength, plus a sideways push at AR Horizontal if you set one.
- Stands down
- Stops as soon as you move the right stick yourself, and waits out the Headshot Assist window.
Recoil pushes the reticle up as a weapon fires. Antirecoil adds an opposite, constant pull. Because it only runs while your thumb is resting, it never overrides a deliberate aim adjustment. AR Horizontal is for weapons that drift to one side: positive values push right, negative push left.
Downward pull while firing.
Sideways pull. Negative is left, positive is right, zero is none.
Worth knowing. One pair of values cannot suit every weapon. Too much strength drags the reticle down on low-recoil guns.
Mod 9 of 9 · Combat
Rapid Fire
Pulses the fire trigger for as long as you hold it.
- Listens for
- R2 held, in the situation its mode names.
- Sends
- R2 pressed for RF Hold, released for RF Release, repeating.
- Stands down
- Stops when you let go of R2, or when the mode's condition is no longer true.
Semi-automatic weapons fire once per trigger pull. Rapid Fire turns a held trigger into a stream of pulls. The three active modes decide when: hip fire only, aimed fire only, or any time you fire.
- Off
- Hip fire only (R2 without L2)
- Aimed fire only (L2 and R2)
- Any time you fire
How long each pulse holds the trigger.
How long the trigger is released between pulses.
Worth knowing. On a fully automatic weapon, pulsing the trigger usually lowers the fire rate. Use it for semi-automatics.
05
Input map: which mod touches what
Two mods that write to the same stick or trigger can interact. This grid shows every input each mod reads and every input it changes, so you can see overlaps before you turn things on.
| Mod | L2 | R2 | L3 | Left stick | Right stick | Cross | Square | D-pad Down | Rumble |
|---|---|---|---|---|---|---|---|---|---|
| Vehicle Mode | Reads | Reads | |||||||
| No Vibration | Both | ||||||||
| Hair Triggers | Both | Both | |||||||
| Easy Roll | Changes | Reads | Reads | Reads | Changes | ||||
| Auto Sprint | Reads | Reads | Reads | Changes | |||||
| GTA Aim Assist | Reads | Both | |||||||
| Headshot Assist | Reads | Changes | |||||||
| Antirecoil | Reads | Reads | Both | ||||||
| Rapid Fire | Reads | Both |
Reads the mod watches this input. Changes the mod sends or overrides this input. Both it does both.
The right stick is the busy one: GTA Aim Assist, Headshot Assist and Antirecoil all write to it. Bandit orders them so they do not collide. Headshot Assist owns the first instant of a trigger pull, Antirecoil waits for it to finish, and both step aside when your own thumb moves the stick. R2 is shared by Hair Triggers and Rapid Fire, which is fine because one sets the press to full and the other times it.
06
Every editable value
6 of the nine mods have values you can change, 10 in total. This is the complete list, with the label the Zen shows, the allowed range and the value the file ships with.
| Mod | Value on the Zen | Range | Ships at | What it controls |
|---|---|---|---|---|
| Easy Roll | Roll Cooldown ms | 100 to 5000 ms | 1500 | Minimum wait between two rolls. |
| Auto Sprint | Move Threshold | 20 to 100 % | 60 | How far forward the stick must be before the taps start. |
| Auto Sprint | Sprint Tap ms | 20 to 300 ms | 40 | Length of each press and of each gap between presses. |
| GTA Aim Assist | AA Radius | 1 to 99 % | 10 | Size of the circle, as a share of full stick travel. |
| GTA Aim Assist | AA Steps | 1 to 99 | 15 | How far around the circle each update moves. Higher turns faster. |
| Headshot Assist | Strength | 0 to 100 % | 75 | How hard the upward nudge is, as a share of full stick travel. |
| Antirecoil | AR Strength | 1 to 99 % | 20 | Downward pull while firing. |
| Antirecoil | AR Horizontal | -99 to 99 % | 0 | Sideways pull. Negative is left, positive is right, zero is none. |
| Rapid Fire | RF Hold | 1 to 1000 ms | 20 | How long each pulse holds the trigger. |
| Rapid Fire | RF Release | 1 to 1000 ms | 30 | How long the trigger is released between pulses. |
Rapid Fire also has a mode setting with four positions: off, hip fire only, aimed fire only, and any time you fire. Vehicle Mode, No Vibration and Hair Triggers are switches with nothing to edit.
08
How to judge a GTA 6 Cronus Zen script
These are the questions we think any GTA 6 script should be asked, ours included. They are ordered from what you can check before buying to what only time can answer. For each one we say where Bandit stands today, including the places where the honest answer is “not yet”. Use the same list on any other script you are considering.
- 01
Is every feature named and explained?
A script that lists features without saying what each one sends to the game cannot be checked or tuned.
YesAll nine mods are documented with what they listen for, what they send and when they stand down. The nine mods →
- 02
Are the adjustable values, ranges and shipped settings published?
Without ranges and starting points you cannot tell a sensible setting from an extreme one.
YesAll 10 editable values are listed with their minimum, maximum and the value the file ships with. Every editable value →
- 03
Can you change settings without a computer?
Tuning happens mid-session. If every change means re-flashing the device, most people stop tuning.
YesYes. Every mod and value is changed from a menu on the Zen's own screen and saved to the device. The on-device menu →
- 04
Does it start in a safe state?
A script that arrives with everything on changes your controller before you know what it does.
YesEvery mod ships off. Nothing changes until you turn a mod on, and one combination disables the whole script.
- 05
Can each feature be isolated?
If features cannot be switched individually, you cannot tell which one caused a problem.
YesEach mod has its own switch. The input map shows which mods share a stick or trigger. Input map →
- 06
Does it handle driving?
GTA is half on foot and half in vehicles, and the triggers mean different things in each.
PartlyVehicle Mode stops the combat routines on one combination. It is a manual switch, not automatic detection.
- 07
Is there measured in-game evidence?
Feature descriptions say what a script sends. Only testing in the released game shows what that achieves.
Not yetNone yet. GTA 6 launches on November 19, 2026; no results exist before then, and this page claims none. Before launch →
- 08
Is there a stated update path?
Games patch. A script with no update route is frozen at the day you bought it.
PartlyUpdated files are published to the SkyGPC User Hub at no extra cost. No update schedule is promised. Patch checklist →
- 09
Is delivery and licensing clear?
You should know before paying how the file reaches you and what ties it to your purchase.
YesOne-time $50. Redeem the order in your SkyGPC account and download Bandit.gpc; each copy carries its order details. Checkout to first session →
- 10
Is the seller honest about rules and risk?
Any script for an online game carries account risk. A seller who says otherwise is not telling you the truth.
YesStated plainly: input devices can break game or platform rules, and SkyGPC makes no promise of being undetected or permitted. Rules and risk →
- 11
Has anyone independent reviewed it?
The maker's description is one source. Independent testing is another, and it carries more weight.
Not yetNot yet. Bandit is new. This page is first-party and says so; independent coverage will be linked here when it exists.
By our own count that is seven clear answers, two partial ones and two that cannot be answered before the game and independent reviewers arrive. We would rather show the gaps than round them up.
09
From checkout to first session
Seven steps, about ten minutes if your Zen is already set up. The installation guide covers each one in more detail.
- 1
Buy Bandit
Open the Bandit page on SkyGPC and press Get access. Checkout is handled by Shopify. Use an email address you can open straight away, because the order number is sent there.
- 2
Find your order number
The confirmation email contains an order number. Keep it with the email address you checked out with. Those two things together unlock the download.
- 3
Sign in and redeem
Create a SkyGPC account or sign in, open the User Hub and choose Redeem Order. Enter the order number and checkout email. An order can be redeemed once, on one account.
- 4
Download Bandit.gpc
Bandit now appears under My Scripts. Press Download to save Bandit.gpc. The file is issued to your account and carries your order details in its header.
- 5
Program your Zen
Connect the Zen's PROG port to your computer, open Zen Studio, load Bandit.gpc and program it to a memory slot.
- 6
Connect and select the slot
Plug the Zen into your console and your controller into the Zen, following Cronus's instructions for your controller. Select the slot you programmed.
- 7
Turn on one mod
Hold L2 and press OPTIONS to open the menu. Every mod starts off. Turn on a single mod, leave the menu with Circle to save, and try it before enabling anything else.
The purchase and download both happen on SkyGPC: start at the Bandit product page, redeem in the User Hub, and if anything goes wrong with an order the SkyGPC support page is the place to ask.
10
A tuning method that works for any value
There are no universal settings, and we will not publish numbers as if there were. Recoil differs by weapon, stick feel differs by controller, and nobody has played the released game yet. What does carry over is the method.
- Start from nothing. Play a few minutes with every mod off so you know your baseline.
- Turn on one mod. Use its shipped values. Decide whether it helps before touching a number.
- Change one value, in one direction. Move it by a clear step, 5 or 10, not by 1. Small changes are hard to feel.
- Test the same thing each time. Same weapon, same distance, same target. Otherwise you are comparing situations, not settings.
- Overshoot, then come back. Push a value until it is clearly too much, then halve the difference. You find the right setting faster from both sides.
- Write it down. Note the value that worked and for what. Then add the next mod and repeat.
Signs a value is too high
- Antirecoil: the reticle sinks while you fire.
- Headshot Assist: the first shot jumps over the target.
- GTA Aim Assist: the reticle visibly shakes.
- Sprint Tap ms: the character stutters between jog and sprint.
Signs a value is too low
- Antirecoil: the reticle still climbs.
- Roll Cooldown: a second click cuts the first roll short.
- Move Threshold: sprint starts when you only meant to walk.
- RF Release: some shots do not register.
The aim and trigger guide and the movement guide go through each group in turn.
11
Limits, and who should skip it
Being clear about what Bandit is not saves everyone time.
- It cannot see the game. No target detection, no weapon detection, no awareness of whether you are in a car. It only knows your inputs.
- One set of values at a time. There are no per-weapon profiles. If you switch from a pistol to a rifle, the same Antirecoil values apply until you change them.
- Vehicle Mode is manual. Forget to switch and your combat mods stay active while you drive.
- No website generator. Unlike SkyGPC’s NBA 2K27 script Peak, Bandit is tuned only on the device.
- Unproven in the released game. Button mappings and shipped values were set before launch and may need an update.
Skip Bandit if you do not own a Cronus Zen and do not want one, if you are not comfortable with the account risk described below, or if you want proof from the released game before you spend money. In that last case, wait until after November 19, 2026 and check this page again.
12
Compatibility
| Game | Grand Theft Auto VI, scheduled for November 19, 2026. |
|---|---|
| Consoles | PlayStation 5 and Xbox Series X|S, the platforms Rockstar has announced. |
| PC | No PC version of GTA 6 has been announced, so there is nothing to be compatible with yet. |
| Hardware | A Cronus Zen. Bandit does not run on any other device. |
| Computer | Needed once, with Zen Studio, to program the file onto the Zen. |
| Controller | Depends on your console and Zen firmware. Check Cronus’s current documentation. |
| Button layout | Bandit assumes the game’s default layout. Remapped buttons change what its mods send. |
The compatibility checklist lists what to verify about your own setup before buying.
13
Rules and risk
Bandit changes controller input and nothing else. It does not modify game files, read memory or touch network traffic. That is a description of how it works. It is not a statement that it is allowed.
Publishers and platforms set their own rules about third-party input devices, and they enforce them as they see fit, particularly in online modes. Rockstar has not published GTA 6’s position at the time of writing. SkyGPC does not claim that Bandit is undetectable, approved or safe from enforcement, and you should not buy it believing that. Read the terms for the game and for your console, and make the decision yourself.
GTA6Cronus and SkyGPC are not affiliated with Rockstar Games, Take-Two Interactive, Sony, Microsoft or Cronus. Grand Theft Auto and GTA are trademarks of their owners.
14
Questions and answers
What is Bandit?
Bandit is SkyGPC's Cronus Zen script for GTA 6. It is a single .gpc file with nine mods: Vehicle Mode, No Vibration, Hair Triggers, Easy Roll, Auto Sprint, GTA Aim Assist, Headshot Assist, Antirecoil and Rapid Fire. It costs $50 once.
Who publishes this page?
SkyGPC, the company that makes and sells Bandit. GTA6Cronus is a SkyGPC site. This is the maker's own documentation of the product, not an independent review.
Has Bandit been tested in GTA 6?
Not at the time of writing. GTA 6 is scheduled to launch on November 19, 2026. Everything on this page describes what Bandit reads from your controller and what it sends to the console. None of it is a measured in-game result.
Which platforms does Bandit work on?
GTA 6 is announced for PlayStation 5 and Xbox Series X|S. Bandit runs on a Cronus Zen connected to either console. A PC version of the game has not been announced.
Do I need a Cronus Zen?
Yes. Bandit is a script for the Cronus Zen and does nothing without one. You also need a computer with Zen Studio to load the file onto the device.
How do I change Bandit's settings?
On the Zen itself. Hold L2 and press OPTIONS to open the menu. D-pad Up and Down move between mods, Left and Right change a mod's state, Cross opens its values and Circle goes back, saving when you leave the menu. There is no website generator for Bandit.
Are the mods on when I first load Bandit?
No. Every mod ships switched off. Nothing changes about your controller until you turn a mod on in the menu.
How do I turn the whole script off quickly?
Hold L2 and press SHARE. The same combination turns it back on. The Zen's screen shows the state.
What happens when I get in a car?
Turn Vehicle Mode on in the menu once. From then on, hold L2 and press D-pad Down to switch between ON FOOT and VEHICLE. In VEHICLE the roll, sprint, headshot, antirecoil and rapid-fire routines are stopped.
Can using Bandit get my account banned?
It can. Bandit changes controller input only and does not touch game files, memory or network traffic, but third-party input devices can break a game's or a platform's rules, and enforcement is the publisher's decision. SkyGPC does not promise that Bandit is undetectable or permitted. Read Rockstar's and your platform's terms and decide for yourself.
How do I get the file after buying?
Check out on the Bandit page at SkyGPC, sign in to your SkyGPC account, redeem the order with your order number and checkout email, then download Bandit.gpc from My Scripts in the User Hub.
Will Bandit be updated after GTA 6 launches?
Updated files are published to the User Hub at no extra cost. The launch itself is the first real test of the default values and button mappings, so expect them to be revisited then. The patch checklist on this site explains how to re-check your own settings after any update.
Are there reviews or ratings for Bandit?
No. Bandit is new and there are no published ratings, review counts or user counts. If independent reviewers cover it, this page will link to them.
Does Bandit include SkyGPC's other scripts?
No. Bandit is its own purchase. SkyGPC's other scripts, such as Peak for NBA 2K27 or Arc for Fortnite, are sold separately.
More in the Bandit FAQ.
15
Glossary
- Cronus Zen
- A hardware adapter that sits between a controller and a console and can run scripts that read and change controller input.
- .gpc
- The file format for Cronus Zen scripts. Bandit is delivered as Bandit.gpc.
- Zen Studio
- Cronus's computer software for loading scripts onto a Zen's memory slots.
- Memory slot
- One of the Zen's stored script positions. You program Bandit to a slot and select that slot to run it.
- Mod
- One feature inside a script, with its own switch. Bandit has nine.
- ADS
- Aim down sights: holding the aim trigger, L2 on PlayStation or LT on Xbox.
- Antirecoil
- Stick input added against a weapon's recoil while firing.
- Rapid fire
- Pulsing the fire trigger automatically while it is held.
- Hair trigger
- Treating the lightest trigger touch as a full press.
- Deadzone
- A small area around a stick's centre where movement is treated as no input.
- Cooldown
- A wait before an action can be triggered again.
- First-party
- Published by the company that makes the product, as this page is.
16
How this page was made
Every mod name, value label, range, shipped setting and button combination on this page was read from the Bandit.gpc file SkyGPC distributes, not from marketing copy. Where the file’s logic sets a condition, such as Easy Roll needing the stick past 20% or Antirecoil waiting out Headshot Assist, that condition is reported as written.
Nothing here is a gameplay measurement. When the game is released and the file is updated, this page will be updated and its date changed. Corrections are welcome through SkyGPC support. For how the site as a whole is run, see About & methodology. Machine-readable versions of this information are listed under Developer resources.
Bandit on SkyGPC
Current price, product details and checkout are on the product page.
View Bandit on SkyGPC