# GTA6Cronus > Bandit is SkyGPC’s GTA 6 Cronus Zen script, listed for $50 USD as a one-time purchase as of 2026-11-14. GTA6Cronus is published by SkyGPC. # Bandit for GTA 6 | Cronus Zen buyer’s guide What Bandit does, what the $50 purchase includes, and what to check before buying. By SkyGPC · Updated 2026-11-14 ## What is Bandit? Bandit is SkyGPC’s GTA 6 script for Cronus Zen. It adds configurable controller inputs for aiming, recoil, and movement, plus a Vehicle Mode that switches off on-foot combat mods while driving. ## What the $50 purchase includes Bandit is listed as a $50 USD one-time purchase. The SkyGPC order flow uses your order number and checkout email to redeem access, then gives you Bandit.gpc through your User Hub. You program the script onto your own Cronus Zen using Zen Studio. ## Make these checks before checkout Confirm that your platform, controller and connection method work together. Check whether you can run Zen Studio to program the device, and confirm the control layout you intend to use. Review the rules for the game mode you play before using controller automation. ## Decide which feature you actually need If your priority is driving without combat inputs interfering, start with Vehicle Mode. If you want help with repetitive movement inputs, read Easy Roll and Auto Sprint first. If your priority is aiming, read how each aim feature acts before changing several together. [Bandit on SkyGPC](https://skygpc.com/bandit) --- # How to install Bandit on Cronus Zen Redeem your SkyGPC order, download Bandit.gpc and program it in Zen Studio. By SkyGPC · Updated 2026-11-14 ## Redeem the order Sign in to SkyGPC and redeem your order using its order number and the email you entered at checkout. Download Bandit.gpc from your User Hub. ## Program a slot in Zen Studio Connect the Zen to your computer and open Zen Studio. Load the downloaded GPC file, assign it to a slot in Programmer, and program the device. Select that slot on the Zen before opening the script menu. ## Find the settings The SkyGPC product interface shows L2 + OPTIONS as the PlayStation-style menu shortcut. The menu runs on the Zen’s screen. If you use another controller layout, verify the equivalent input on your setup. ## Run a first check Verify that ordinary inputs work with the Bandit slot selected. Test one feature at a time in a permitted environment. If an issue appears immediately after a change, restore your previous setting and see whether the input returns to normal. [Bandit on SkyGPC](https://skygpc.com/bandit) --- # Bandit’s nine GTA 6 Cronus Zen mods A device-menu reference for every feature listed in the Bandit codebase. By SkyGPC · Updated 2026-11-14 ## How to read the menu Mod numbers follow the Bandit menu. The adjustable column identifies features that expose editable values in the SkyGPC product configuration. A toggle still changes whether a feature is enabled. ## Start with the input you want to change Combat features can affect the same stick or trigger. Movement features respond to combinations of controller inputs. Establish a baseline with the relevant features off, then turn on the single feature you want to evaluate. | Mod | Menu | Setting | Behavior | | --- | --- | --- | --- | | 1 | Vehicle Mode | Toggle | Switches off on-foot combat mods while driving. | | 2 | No Vibration | Toggle | Turns off controller rumble while the script runs. | | 3 | Hair Trigg | Toggle | Registers the L2 and R2 triggers as full presses earlier. | | 4 | Easy Roll | Editable | Sends the combat-roll combination when you click L3 while moving. Adjust the cooldown. | | 5 | Auto Sprint | Editable | Taps sprint with forward stick input. Adjust tap speed and the stick threshold. | | 6 | GTA Aim Assist | Editable | Adds circular stick input while aiming. Adjust radius and step count. | | 7 | Headshot Assist | Editable | Nudges aim upward at the start of a trigger pull. Adjust strength. | | 8 | Antirecoil | Editable | Applies stick compensation while aiming and firing. Adjust vertical and horizontal strength separately. | | 9 | Rapid Fire | Editable | Pulses the trigger. Adjust hold time, release time and activation. | [Bandit on SkyGPC](https://skygpc.com/bandit) --- # Bandit aim assist, headshot assist and antirecoil How Bandit’s aim and trigger features differ and how to isolate them. By SkyGPC · Updated 2026-11-14 ## GTA Aim Assist The script adds a small circular movement to the aim stick while aiming. Radius and step count are adjustable. A larger movement can be easier to notice when you are trying to hold the reticle still. ## Headshot Assist This applies an upward nudge at the start of a trigger pull. Strength is adjustable. Use a repeatable aiming position when checking how much movement you see. ## Antirecoil and Rapid Fire Antirecoil applies stick compensation while aiming and firing, with separate vertical and horizontal strength. Rapid Fire pulses the trigger with adjustable hold and release timing. Check them separately if the reticle moves differently or trigger behavior changes. ## Keep track of what you changed Record your starting values and keep the controller layout and in-game sensitivity fixed while diagnosing an input. Use the same weapon and situation for each observation. The codebase documents adjustable values and behavior, and practical results depend on the setup. [Bandit on SkyGPC](https://skygpc.com/bandit) --- # Bandit Easy Roll, Auto Sprint and Vehicle Mode What the on-foot features listen for and when to switch to Vehicle Mode. By SkyGPC · Updated 2026-11-14 ## Easy Roll Easy Roll sends the combat-roll combination when you click the left stick (L3) while moving and not firing. The menu exposes one value, a cooldown before the next roll. If it feels inconsistent, check that the stick is pushed past about 20% and that the cooldown has run out. ## Auto Sprint Auto Sprint taps the sprint input when you push the stick forward past a threshold. The tap speed and the threshold are both adjustable. To investigate unexpected sprint input, switch this feature off and repeat the same movement. ## Vehicle Mode Vehicle Mode toggles the on-foot combat mods off while you drive. Check the device’s mode before diagnosing missing combat inputs after leaving a vehicle. ## Check transitions Try normal movement first, then click L3 while moving to test Easy Roll. When you enter and leave a vehicle, check which mode is active. This separates a mode-selection issue from a timing setting. [Bandit on SkyGPC](https://skygpc.com/bandit) --- # Bandit compatibility checklist for GTA 6 What to verify about your console, controller, Zen and programming setup. By SkyGPC · Updated 2026-11-14 ## Confirm the exact hardware chain Check the console model, controller model, connection method and any required adapter in your Cronus Zen setup. Platform names alone do not confirm that a particular controller configuration will work. ## Separate installation from gameplay Zen Studio is used to program the script onto the Zen. The console or device where you play is a separate part of the setup. Rockstar has announced GTA 6 for PlayStation 5 and Xbox Series X|S, with a November 19, 2026 release date. No PC version has been announced. Check GTA 6 availability and the specific hardware path for your platform before buying. ## Keep the input layout consistent Document any custom trigger or stick mappings and test ordinary controller inputs first. A changed binding can make the script and game react to different buttons. ## Recover a known-good configuration If multiple features stop responding at once, verify the active Zen slot and controller connection before changing mod strengths or timing. If only one feature is affected, check its toggle and activation conditions. [Bandit on SkyGPC](https://skygpc.com/bandit) --- # Bandit patch-day and troubleshooting checklist A repeatable way to narrow down input changes after an update. By SkyGPC · Updated 2026-11-14 ## Record the starting state Write down the game build, controller layout, Zen slot, active mods and settings. Capture which input changed and the exact sequence that produces the issue. ## Reproduce the issue one feature at a time Verify normal controller input, then compare with Bandit enabled. If the issue affects driving, check Vehicle Mode. If it affects trigger cadence, test Rapid Fire separately from Antirecoil. ## Check the file you are actually running Compare the downloaded file with the file programmed on your selected slot. When reinstalling, use the copy available through your SkyGPC order and keep a record of the settings you intend to restore. ## Report a reproducible symptom Describe what you pressed, what you expected and what happened. Include the platform and the mod involved. A dated report is more actionable than a general claim that the script stopped working. [Bandit on SkyGPC](https://skygpc.com/bandit) --- # Bandit FAQ for GTA 6 Cronus Zen Answers on Bandit pricing, hardware, downloads, settings and driving. By SkyGPC · Updated 2026-11-14 ## How much does Bandit cost? SkyGPC lists Bandit at $50 USD as a one-time payment. Check the product page for current checkout terms. ## Do I need a Cronus Zen? Yes. Bandit.gpc is designed to run as a script on a Cronus Zen. Verify your controller and platform configuration before purchasing. ## Where do I download Bandit? Redeem the order with your order number and checkout email, then download Bandit.gpc from your SkyGPC User Hub. ## Where are the mod settings? Bandit’s settings are on the Zen’s own menu. GTA Aim Assist, Headshot Assist, Antirecoil, Rapid Fire, Easy Roll and Auto Sprint expose editable settings in the product configuration. ## What changes while driving? Vehicle Mode switches off on-foot combat mods while it is enabled. Check the active mode when switching back to on-foot play. ## Does Headshot Assist guarantee headshots? Headshot Assist applies an adjustable upward stick nudge at the start of a trigger pull. The resulting aim depends on your position, settings and what you are aiming at. [Bandit on SkyGPC](https://skygpc.com/bandit) --- # Bandit for GTA 6: the complete Cronus Zen script breakdown All nine mods, every editable value and range, the on-device menu, setup, tuning and limits, read from the file. By SkyGPC · Updated 2026-11-14 > First-party: GTA6Cronus is published by SkyGPC, the company that sells Bandit. This is the maker's own documentation, not an independent review, and it carries no score. ## The short version Bandit is a single Cronus Zen script for GTA 6 made by SkyGPC. It has 9 mods, 6 of them with editable values (10 values in total). Every mod ships switched off. Settings are changed on the Zen's own screen. It costs $50 once and is downloaded from the SkyGPC User Hub after redeeming an order. ## Before launch: what is known and what is not Grand Theft Auto VI is scheduled for November 19, 2026 on PlayStation 5 and Xbox Series X|S. No PC version has been announced. This page was written before launch: it documents what Bandit reads and sends, and contains no in-game measurements. Easy Roll and Auto Sprint assume the series' usual defaults (tap Cross to sprint, hold aim and press Square to roll); if GTA 6 ships different defaults they will need an updated file or a matching in-game layout. ## How Bandit works A Cronus Zen sits between the controller and the console. Bandit reads controller input and, for each mod that is on, adds or changes input before passing it on. It never reads the screen, game memory or network traffic. ## The nine mods ### 1. Vehicle Mode (Movement, On / Off) A switch that parks the on-foot mods while you drive. - Listens for: With the mod on, holding L2 and pressing D-pad Down flips Bandit between ON FOOT and VEHICLE. - Sends: Nothing to the game. The L2 and D-pad Down presses used for the switch are swallowed so they do not also reach the game. - Stands down: In VEHICLE, Easy Roll, Auto Sprint, Headshot Assist, Antirecoil and Rapid Fire are stopped until you switch back. On foot, L2 aims and R2 fires. In a car those same triggers brake and accelerate, so recoil compensation and trigger pulsing would fight your driving. Vehicle Mode is the answer to that: one combination and the combat routines stand down. The Zen screen confirms which state you are in. If the mod itself is off, Bandit always behaves as ON FOOT. Worth knowing: It is a manual switch. Bandit does not detect that you entered a vehicle; you tell it. ### 2. No Vibration (Controller, On / Off) Stops rumble reaching your controller while the script runs. - Listens for: Rumble commands coming back from the console. - Sends: Nothing. It blocks the rumble signal on its way to the controller. - Stands down: Never. It applies whenever the mod is on. Some players find that rumble makes fine stick control harder. This mod blocks it at the Zen, so you do not have to change the game's own vibration setting and it only applies while Bandit is loaded. Worth knowing: If you rely on rumble for feedback, such as feeling a tyre lose grip, leave it off. ### 3. Hair Triggers (Controller, On / Off) Any touch of L2 or R2 is sent as a full press. - Listens for: L2 and R2. As soon as either reads above zero. - Sends: The same trigger at 100%. - Stands down: Never. It applies whenever the mod is on. Analog triggers report how far they are pulled. Hair Triggers removes the travel: the lightest touch counts as fully pressed. That matters for aiming and firing, where partial pulls can be ignored by the game. Worth knowing: Triggers stop being analog. In a vehicle that means full throttle or full brake with no in-between, so consider turning it off if you want fine pedal control. ### 4. Easy Roll (Movement, Editable) Click the left stick while moving and Bandit enters the aim-and-roll input for you. - Listens for: A click of L3 while the left stick is pushed more than 20% in any direction and you are not holding fire. - Sends: L2 and Square together for 80 milliseconds: the series' long-standing aim-plus-roll input. - Stands down: It will not fire again until the cooldown has passed, and it is cancelled the moment you pull R2. The usual way to roll is to hold aim and tap the roll button, which takes two fingers at the moment you most want them free. Easy Roll moves that to one stick click. The cooldown exists so a second click cannot interrupt a roll that is still playing out; the wait is your Roll Cooldown value plus a fixed 480 milliseconds for the input itself. Worth knowing: L3 has its own job in most control schemes. With Easy Roll on, a stick click while moving also triggers the roll. ### 5. Auto Sprint (Movement, Editable) Push the stick forward and Bandit taps the sprint button for you. - Listens for: The left stick pushed forward past your Move Threshold, while you are not aiming, not firing and not mid-roll. - Sends: Repeated taps of Cross: held for your Sprint Tap value, released for the same time, and again. - Stands down: The taps stop the moment you ease the stick back, aim, fire or roll. In this series, sprinting on foot has meant tapping a button over and over. Auto Sprint does the tapping whenever the stick is far enough forward. Move Threshold sets how far that is, so you can still walk by pushing the stick only part of the way. Worth knowing: Cross is also the button for other actions. While the taps are running, the game receives them wherever you are. ### 6. GTA Aim Assist (Combat, Editable) Adds a small circular movement to your aim while you hold aim. - Listens for: The aim trigger, and where your aim stick currently is. - Sends: A small circular offset added to the aim stick. If you move the stick yourself, the offset shrinks so your input stays in charge. - Stands down: Only runs while you are aiming. Games apply their own aim assist when the reticle is moving near a target. A small, steady circular motion keeps the reticle in motion without you having to wiggle the stick. AA Radius is the size of the circle. AA Steps is how far around the circle each update travels, which sets how fast it turns. Worth knowing: Whether and how GTA 6 rewards this motion is unknown until the game is out. Start small: a large radius is visible reticle shake. ### 7. Headshot Assist (Combat, Editable) Nudges your aim upward for the first instant of each trigger pull. - Listens for: Each fresh press of R2. - Sends: Upward right-stick input at your Strength value, for a short fixed window at the start of the pull. - Stands down: The window ends on its own. Antirecoil waits until it has finished so the two never push against each other. If the reticle settles on a target's chest, a brief upward nudge as you fire moves the first shots higher. It is deliberately short: after the window, control returns to you and to Antirecoil. Worth knowing: During the window the nudge replaces your own vertical input. At high Strength that is a noticeable jump, so tune it down first. ### 8. Antirecoil (Combat, Editable) Pulls the aim stick against recoil while you aim and fire. - Listens for: L2 and R2 held together, with the right stick resting near its centre. - Sends: A steady downward push on the right stick at AR Strength, plus a sideways push at AR Horizontal if you set one. - Stands down: Stops as soon as you move the right stick yourself, and waits out the Headshot Assist window. Recoil pushes the reticle up as a weapon fires. Antirecoil adds an opposite, constant pull. Because it only runs while your thumb is resting, it never overrides a deliberate aim adjustment. AR Horizontal is for weapons that drift to one side: positive values push right, negative push left. Worth knowing: One pair of values cannot suit every weapon. Too much strength drags the reticle down on low-recoil guns. ### 9. Rapid Fire (Combat, Modes) Pulses the fire trigger for as long as you hold it. - Listens for: R2 held, in the situation its mode names. - Sends: R2 pressed for RF Hold, released for RF Release, repeating. - Stands down: Stops when you let go of R2, or when the mode's condition is no longer true. Semi-automatic weapons fire once per trigger pull. Rapid Fire turns a held trigger into a stream of pulls. The three active modes decide when: hip fire only, aimed fire only, or any time you fire. Modes: 0 = Off; 1 = Hip fire only (R2 without L2); 2 = Aimed fire only (L2 and R2); 3 = Any time you fire. Worth knowing: On a fully automatic weapon, pulsing the trigger usually lowers the fire rate. Use it for semi-automatics. ## Input map | Mod | L2 | R2 | L3 | Left stick | Right stick | Cross | Square | D-pad Down | Rumble | |---|---|---|---|---|---|---|---|---|---| | Vehicle Mode | reads | | | | | | | reads | | | No Vibration | | | | | | | | | reads, changes | | Hair Triggers | reads, changes | reads, changes | | | | | | | | | Easy Roll | changes | reads | reads | reads | | | changes | | | | Auto Sprint | reads | reads | | reads | | changes | | | | | GTA Aim Assist | reads | | | | reads, changes | | | | | | Headshot Assist | | reads | | | changes | | | | | | Antirecoil | reads | reads | | | reads, changes | | | | | | Rapid Fire | reads | reads, changes | | | | | | | | ## Every editable value | Mod | Value on the Zen | Range | Ships at | What it controls | |---|---|---|---|---| | Easy Roll | Roll Cooldown ms | 100 to 5000 ms | 1500 | Minimum wait between two rolls. | | Auto Sprint | Move Threshold | 20 to 100 % | 60 | How far forward the stick must be before the taps start. | | Auto Sprint | Sprint Tap ms | 20 to 300 ms | 40 | Length of each press and of each gap between presses. | | GTA Aim Assist | AA Radius | 1 to 99 % | 10 | Size of the circle, as a share of full stick travel. | | GTA Aim Assist | AA Steps | 1 to 99 | 15 | How far around the circle each update moves. Higher turns faster. | | Headshot Assist | Strength | 0 to 100 % | 75 | How hard the upward nudge is, as a share of full stick travel. | | Antirecoil | AR Strength | 1 to 99 % | 20 | Downward pull while firing. | | Antirecoil | AR Horizontal | -99 to 99 % | 0 | Sideways pull. Negative is left, positive is right, zero is none. | | Rapid Fire | RF Hold | 1 to 1000 ms | 20 | How long each pulse holds the trigger. | | Rapid Fire | RF Release | 1 to 1000 ms | 30 | How long the trigger is released between pulses. | ## The on-device menu - L2 + OPTIONS: open the menu. - D-pad Up/Down: move between mods. - D-pad Left/Right: switch the selected mod on or off, or step through its modes. - Cross: open the selected mod's values. - In a mod's values, D-pad Up/Down: move between values. - Hold L2 + D-pad Left/Right: change the value by 1. Hold L2 + D-pad Up/Down: change it by 10. - Circle: go back; from the top level, save to the Zen and close. - L2 + SHARE (outside the menu): switch the whole script off or on. - L2 + D-pad Down (outside the menu, Vehicle Mode on): switch between ON FOOT and VEHICLE. Xbox equivalents: L2 = LT, R2 = RT, Cross = A, Square = X, Circle = B, OPTIONS = Menu, SHARE = View. ## Limits - Bandit cannot see the game: no target, weapon or vehicle detection. - One set of values at a time; no per-weapon profiles. - Vehicle Mode is a manual switch. - No website generator; tuning is on the device only. - Unproven in the released game until after launch. ## Rules and risk Bandit changes controller input only. That describes how it works; it is not a statement that it is allowed. Publishers and platforms set and enforce their own rules on third-party input devices. SkyGPC does not claim Bandit is undetectable, approved or safe from enforcement. ## Questions and answers ### What is Bandit? Bandit is SkyGPC's Cronus Zen script for GTA 6. It is a single .gpc file with nine mods: Vehicle Mode, No Vibration, Hair Triggers, Easy Roll, Auto Sprint, GTA Aim Assist, Headshot Assist, Antirecoil and Rapid Fire. It costs $50 once. ### Who publishes this page? SkyGPC, the company that makes and sells Bandit. GTA6Cronus is a SkyGPC site. This is the maker's own documentation of the product, not an independent review. ### Has Bandit been tested in GTA 6? Not at the time of writing. GTA 6 is scheduled to launch on November 19, 2026. Everything on this page describes what Bandit reads from your controller and what it sends to the console. None of it is a measured in-game result. ### Which platforms does Bandit work on? GTA 6 is announced for PlayStation 5 and Xbox Series X|S. Bandit runs on a Cronus Zen connected to either console. A PC version of the game has not been announced. ### Do I need a Cronus Zen? Yes. Bandit is a script for the Cronus Zen and does nothing without one. You also need a computer with Zen Studio to load the file onto the device. ### How do I change Bandit's settings? On the Zen itself. Hold L2 and press OPTIONS to open the menu. D-pad Up and Down move between mods, Left and Right change a mod's state, Cross opens its values and Circle goes back, saving when you leave the menu. There is no website generator for Bandit. ### Are the mods on when I first load Bandit? No. Every mod ships switched off. Nothing changes about your controller until you turn a mod on in the menu. ### How do I turn the whole script off quickly? Hold L2 and press SHARE. The same combination turns it back on. The Zen's screen shows the state. ### What happens when I get in a car? Turn Vehicle Mode on in the menu once. From then on, hold L2 and press D-pad Down to switch between ON FOOT and VEHICLE. In VEHICLE the roll, sprint, headshot, antirecoil and rapid-fire routines are stopped. ### Can using Bandit get my account banned? It can. Bandit changes controller input only and does not touch game files, memory or network traffic, but third-party input devices can break a game's or a platform's rules, and enforcement is the publisher's decision. SkyGPC does not promise that Bandit is undetectable or permitted. Read Rockstar's and your platform's terms and decide for yourself. ### How do I get the file after buying? Check out on the Bandit page at SkyGPC, sign in to your SkyGPC account, redeem the order with your order number and checkout email, then download Bandit.gpc from My Scripts in the User Hub. ### Will Bandit be updated after GTA 6 launches? Updated files are published to the User Hub at no extra cost. The launch itself is the first real test of the default values and button mappings, so expect them to be revisited then. The patch checklist on this site explains how to re-check your own settings after any update. ### Are there reviews or ratings for Bandit? No. Bandit is new and there are no published ratings, review counts or user counts. If independent reviewers cover it, this page will link to them. ### Does Bandit include SkyGPC's other scripts? No. Bandit is its own purchase. SkyGPC's other scripts, such as Peak for NBA 2K27 or Arc for Fortnite, are sold separately. [Bandit on SkyGPC](https://skygpc.com/bandit) · [Full page](https://gta6cronus.com/bandit-deep-dive/)